Zack Fair Proves That Magic: The Gathering's Crossover Sets Are Capable of Telling Emotional Narratives.
A significant aspect of the allure found in the *Final Fantasy* crossover collection for *Magic: The Gathering* is the way numerous cards narrate familiar narratives. Cards like Tidus, Blitzball Star, which gives a snapshot of the protagonist at the outset of *Final Fantasy 10*: a renowned Blitzball pro whose key technique is a fancy shot that pushes a defender aside. The gameplay rules reflect this with subtlety. These kinds of flavor is prevalent in the entire Final Fantasy offering, and some are not joyful stories. A number are somber callbacks of tragedies fans still mull over years after.
"Moving tales are a central element of the Final Fantasy franchise," noted a lead game designer on the project. "They created some general rules, but in the end, it was mostly on a card-by-card basis."
Though the Zack Fair is not a competitive powerhouse, it stands as one of the set's most elegant examples of storytelling by way of mechanics. It skillfully reflects one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while utilizing some of the product's core gameplay elements. And while it steers clear of spoiling anything, those familiar with the tale will instantly understand the meaning embedded in it.
The Mechanics: Story Through Gameplay
At a cost of one white mana (the alignment of good) in this collection, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 marker. By paying one colorless mana, you can destroy the card to give another ally you control protection from destruction and move all of Zack’s bonuses, along with an artifact weapon, onto that other creature.
This card depicts a scene FF fans are all too remember, a moment that has been revisited again and again — in the original *FF7*, *Crisis Core*, and even new iterations in *FF7 Remake*. But somehow it hits just as hard here, conveyed entirely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Card
A bit of context, and consider this your *FF7* warning: Before the main events of the game, Zack and Cloud are gravely wounded after a clash with Sephiroth. After years of imprisonment, the pair manage to escape. During their ordeal, Cloud is delirious, but Zack ensures to look after his companion. They finally arrive at the plains outside Midgar before Zack is gunned down by troops. Abandoned, Cloud in that moment claims Zack’s Buster Sword and assumes the role of a first-class SOLDIER, setting the stage for the start of *FF7*.
Playing Out the Legacy on the Game Board
In a game, the card mechanics effectively let you relive this whole sequence. The Buster Sword is featured as a strong piece of gear in the collection that requires three mana and gives the equipped creature +3/+2. Therefore, using six mana, you can transform Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud Strife card also has deliberate interaction with the Buster Sword, enabling you to look through your library for an weapon card. Together, these pieces play out like this: You play Zack, and he receives the +1/+1 counter. Then you cast Cloud to fetch the Buster Sword from your deck. Then you cast and attach it to Zack.
Due to the way Zack’s sacrifice ability is worded, you can actually use it when blocking, meaning you can “block” an attack and activate it to prevent the attack entirely. Therefore, you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a powerful 6/4 that, each time he does damage a player, lets you gain card advantage and cast two cards for free. This is exactly the kind of experience referred to when talking about “emotional resonance” — not revealing the scene, but letting the card design evoke the memory.
Beyond the Main Synergy
But the narrative here is incredibly rich, and it extends beyond just this combo. The Jenova card appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way hints that Zack’s initial +1/+1 token is, in a way, the SOLDIER enhancement he received, which included genetic manipulation with Jenova cells. This is a subtle reference, but one that implicitly links the entire SOLDIER program to the +1/+1 counter ecosystem in the set.
The card avoids showing his end, or Cloud’s trauma, or the memorable location where it all ends. It isn't necessary. *Magic* enables you to recreate the passing for yourself. You make the sacrifice. You hand over the legacy on. And for a fleeting moment, while engaged in a trading card game, you remember why *Final Fantasy 7* remains the most impactful game in the franchise for many fans.